Spread the love

Monster Guide (D&D Core Rulebook)

Monster Manual (D&D Core Rulebook)

  • Product is to be used within the Dungeons and Dragons function enjoying sport
  • Product Quantity: WOC A92180000
  • Fashions and video games are provided unpainted and should require meeting or preparation earlier than play
  • Any surroundings, paint, or glue just isn’t included.

A menagerie of lethal monsters for the world’s best roleplaying sport
The Monster Guide presents a horde of traditional Dungeons & Dragons creatures, together with dragons, giants, thoughts flayers, and beholders–a monstrous feast for Dungeon Masters able to problem their gamers and populate their adventures.
The monsters contained herein are culled from the D&D sport’s illustrious historical past, with easy-to-use sport statistics and thrilling tales to feed your creativeness.
The chief in offering modern fantasy leisure, Dungeons & Dragons is the wellspring for the complete trendy sport trade, digital in addition to analog. This latest version attracts from each prior version to create a universally compelling play expertise, and exemplifies the true spirit of a sport that holds captive the hearts and minds of thousands and thousands of gamers worldwide.

• The second of three core rulebooks, this guide particulars all method of creatures that characters may encounter over the course of their adventures. 
• A vital useful resource for Dungeon Masters to make use of in populating any sort of problem they may contrive for his or her gamers. 
• Created as a part of an enormous public playtest involving greater than 170,000 followers of the sport.

Worth: $ 31.34

Monster Guide (D&D Core Rulebook)
Tagged on:             

3 thoughts on “Monster Guide (D&D Core Rulebook)

  • May 8, 2018 at 7:25 pm
    195 of 204 people found the following review helpful
    5.0 out of 5 stars
    Top Notch Monster Manual!, January 1, 2015
    Thomas O. Morrison (Ogdensburg, NY United States) –

    Verified Purchase(What’s this?)
    This review is from: Monster Manual (D&D Core Rulebook) (Hardcover)
    I am an old school D&D gamer/Dungeon Master who cut his teeth on the ‘Red’ basic set and then moved into “Advanced Dungeons and Dragons” (1st ed.), all the while trying other stuff like Star Frontiers and I.C.E. By the time 2nd edition came out, I had moved on. Just recently, I decided to get back into it and started up a 1st edition campaign. As the new 5th edition material came out, I bought them initially ‘out of curiosity’ and have now started a 5th edition campaign. I may move exclusively into 5th edition because of the common sense ideas, ease of play, and stunning packaging. Having the basic set of rule for 5th edition available on line for free makes it easy for new players to prepare before committing to buying anything.

    That said, I have to say that I love the “Monster Manual”. The artwork is amazing and each monster pretty much gets its own page, with loads of details in an easy-to-read format. In the back of the book is a section of creatures that are not as much monster as wild animal or giant-sized animal and then a section of sample NPCs. In each case, the information presented is easily usable “as is” or in a modified form. I find the information throughout the book easy to reference and access.

    From a nostalgic point of view, I still love the 1st editions of Monster Manual, Monster Manual II, and the Fiend Folio for their diverse artwork (some good and some not so good) and background information. The 5th edition is much more consistent in terms of information presented and quality of artwork. First edition had a lot more monsters, but the 5th edition ones are the ones you’d actually use frequently. In essence, this one book serves me just as well as those three volumes did.

    Overall, my advice to older gamers who’d think they like to maybe get back into it – start here with the 5th edition. The three core books (PHB, MM, DMG) are superb in presentation and in content. New gamers? In my opinion, the 5th edition is very easy to jump into and have fun with. Start here!

  • May 8, 2018 at 8:13 pm
    29 of 31 people found the following review helpful
    5.0 out of 5 stars
    A great-looking tome of dangerous (and fun!) monsters for all levels of play., May 26, 2016
    Tim Bannock (Hollywood, CA United States) –

    Verified Purchase(What’s this?)
    This review is from: Monster Manual (D&D Core Rulebook) (Hardcover)

    A neuronphaser.com review.

    CONTENT (4/5)
    With 153 entries, and many featuring multiple statblocks per entry (goblins have the Goblin and the Goblin Boss; Dragons have all of the chromatic and metallic dragons at four different ages) you get an awful lot of monsters in this book. I’m not great at the mathz (English major and all) but I count something like 432 individual stablocks. That’s like 1/10 of the number of times I’ve played D&D, probably, but that’s still significant.

    Outside of statblocks, most monsters take up multiple pages, which means you get a pretty in-depth look at how the creature exists in the D&D world (always pretty setting-agnostic, but occasionally with a slipped-in reference to the Forgotten Realms), as well as story hooks and lair information. That’s a lot of content.

    Monster Ecologies
    Taking a deeper-dive into the information, one finds that there’s a few traits that don’t show up in the statblocks: these are the more “story-oriented” details, and there’s nothing in the statblocks that sum up any organizational ecology notes like in the Monster Manuals and Monstrous Manuals and Monster Compendiums of yesteryear. While I could complain about nostalgia and all that, take a look at the HackMaster: Hacklopedia of Beasts (2011). Not only is it gorgeous, but you also get:
    *A picture of the creature’s tracks,
    *It’s typical homelands/ranging grounds,
    *A size comparison to humans (i.e. adventurers A.K.A. prey) and
    *Not one but TWO ecology-type blocks of info.

    The Yield is especially cool for a monster-hunting campaign. Just sayin’.

    All that info can be way too specific for some people, but when you have the legacy of D&D behind you, it’s not like this information hasn’t already been detailed somewhere before (raise your hands if you read one of the thirty-thousand Monster Ecology articles in DRAGON/DUNGEON mags or on the D&D website over the past 30-odd years), requires zero rules-mechanics updates or conversion work, and can be formatted to fit in a small area of the page if you do some layout wizardry. Compare to a typical Monster Manual entry:

    Don’t get the wrong impression here: the monster entries look great! The concept art tells you volumes about the creature through art. The statblock is tight and contained. The descriptive text, though short, is both concise and frankly GOOD; it makes you want to go find one of these suckers and see if you can murder it and take its stuff! I’m just saying that they could’ve done a little more with some of that white-space and added a little extra world-building at little cost.

    Building Monsters
    Okay, so there’s a teensy-eensy missing, but overall the thing looks great. End of review? Hardly. Let’s actually look at some monster stats, and compare them to the rules in the Dungeon Master’s Guide to see how things stack up if you want to build monsters that fit with the designer’s own rules and regulations.

    The Goblin is a Challenge 1/4 creature. Doing out the math from the DMG (p. 274-ish), I came up with Defensive Challenge of 1: 7 hit points, but bumped up due to a higher-than-average AC of 15, and then another two bumps from the Nimble Escape ability, or so the table on p. 280 would have me believe. Goblins have an Offensive Challenge of 1 as well, since they deal out the lowly amount of 5 damage on average, but receive two bumps from Nimble Escape, again. Well, that averages out to a Challenge of 1, not 1/4. Not 1/2, but 1. Hmmm.

    What’s the Earth Elemental got going on? Well, he gets a Defensive Challenge boost from multiple Damage Resistances (bludgeoning, piercing, and slashing from nonmagical attacks), so you multiply hit points by 1.5 (assuming a target Challenge of 5) and you get an effective Defensive Challenge of 8. His Offensive Challenge is strictly made up of his attacks, so that’s a rating of 5. Do the math and you get 6.5, but the Earth Elemental has a Challenge rating of 5. Hmmm, again.

    Fine, let’s go ultimate-whackadoodle, as I like to say, and check out the Tarrasque, one of the scariest French-looking words I know. He’s got a ridiculous amount of immunities, Legendary Resistance, Magic Resistance…by my calculations, the Tarrasque operates at an effective 935 hit points and AC 27. That’s WAAAY off the charts, by nearly 100 hit points and 8 points of Armor Class. Offensively, we’re looking at a Challenge of 28 (deals about 224 damage/round if you use Swallow in place of Bite, and the +19 to hit bumps it up from 25 to 28). So I guess Challenge 30 makes sense (you’d get 29 mathematically, but considering how far past the charts for Challenge 30 the Tarrasque is in terms of defense, I think 30’s fair).

    On the one hand, we aren’t quite meeting expectations with the Challenge rating calculations in the DMG. But on the other hand, we’re not exactly far off on any of these: goblins are…

    Read more

  • May 8, 2018 at 9:08 pm
    5 of 5 people found the following review helpful
    5.0 out of 5 stars
    Attention Druids – Required Core Book, October 4, 2017

    Verified Purchase(What’s this?)
    This review is from: Monster Manual (D&D Core Rulebook) (Hardcover)
    Well constructed as with the other 5E books I’ve received from Amazon thus far. The Monster Manual is pretty much required for DMs and heavily recommended for any players rolling a druid. It has all the stats, descriptions, and challenge ratings for any beast Druids would like to transform into and increases the druids role play value tremendously. Surprise your friends by transforming from Bugbear to Quaggoth Spore Servant!

Comments are closed.